Project Overview
I worked on Marvel Puzzle Quest after it had already built a loyal, long-running audience. The goal was to keep the game fresh for veteran players without making it harder for someone new to understand.
I led four major releases tied to Marvel theatrical moments. Each release brought together live events, new characters and mechanics, and improvements to the player experience. We compared how new, returning, and long-time players responded so we could see which changes gave people a real reason to keep playing.
I also built a P&L model for the content roadmap. It gave us a practical way to compare ideas based on development cost, expected player response, and business value. That made it easier to decide where a larger investment was justified and where a smaller update would be more responsible.
Balancing Veteran Depth with a Clear New-Player Experience
Veteran players wanted deeper strategy and worthwhile reasons to return. New players needed a clear path into a game that had accumulated years of characters, systems, and events. The same update could feel exciting to one group and confusing or too limited to the other.
We also had a full release schedule and limited development time. Every retention idea had to be specific enough for the team to understand what we would change, who it was meant to help, and how we would know whether it worked.
Broad Retention Goals Weren’t Enough
At first, retention was discussed as one large problem. That was not useful enough. It did not tell us which players were leaving, when they left, or what part of the experience had disappointed them.
Looking at one overall retention number also hid important differences between new and veteran players. We started breaking the audience into clearer groups and tied each release idea to a specific player problem. That gave the team a much better basis for deciding what to build.
Impact
Across these releases, Day 7 retention increased by 50% and ROAS improved by 150%. The P&L model also became a clearer way to balance creative ambition with the time and cost required to ship each update.
Marvel Puzzle Quest was named Best Puzzle Game in 2020 during this period. For me, the most important result was that the roadmap became more grounded in how different players actually experienced the game.
In the News
- Company
- D3 GOBandai Namco
- Year
- 2019