Led product development and long-term strategy for a $72 million portfolio spanning live games and franchise partnerships.
Product leader, lifelong gamer, and curious explorer.
Consumer products shaped by data, creativity, and a deep understanding of human behavior.
About meWork Experience
Connected go-to-market planning, live operations, and player growth to bring AxE and Darkness Rises to global markets.
Managed publisher and advertiser partnerships while optimizing ad inventory, programmatic supply, and revenue performance.
Turned player behavior into live-event and pricing decisions for War of Nations, balancing engagement with monetization as the game evolved.
Recent Work
A match-3 role-playing game that combines Marvel characters, team-building, and live events.
An open-world MMORPG built around a persistent faction war between the Alliance and the Empire.
A cinematic action RPG built around fast combat, character progression, and a dark fantasy world.
A mobile strategy game centered on base-building, alliance warfare, and large-scale competitive events.Research
Creating a simulation game about product judgment, tradeoffs, and team capacity.
A deep dive into Ethereum’s progress and vision for decentralized applications.
Why startups stall when they use one growth playbook across every stage.
How Game Science turned cultural focus and execution into a breakout global hit.
A postmortem on Concord’s failed launch and the product lessons behind it.
A deep dive into Ethereum’s progress and vision for decentralized applications.
How Game Science turned cultural focus and execution into a breakout global hit.
A postmortem on Concord’s failed launch and the product lessons behind it.

