For me, great products aren’t just built—they’re crafted through collaboration, data-driven decision-making, and relentless iteration. I find energy in working with motivated teams to push boundaries, scale solutions, and deliver products that truly resonate with users.

Marvel Puzzle Quest

Marvel Puzzle Quest promotional image featuring various Marvel characters including superheroes and villains, assembled in dynamic poses with a space-themed background.

To improve veteran player retention in Marvel Puzzle Quest, I led four major feature releases that integrated theatrical launches with in-game live events, creating fresh engagement opportunities for long-term players.

Collaborating closely with development teams, core mechanics and UX were refined to better serve veteran players while maintaining accessibility for new users—resulting in a 50% increase in Day 7 retention.

Internal challenges around development prioritization were addressed through data-driven insights that aligned teams on retention-focused improvements. This strategy boosted ROAS by 150%, increasing player LTV and driving sustained engagement across all player segments.

On the art and design front, partnerships with creative teams brought high-profile activations to life, including a cross-collaboration with Guardians of the Galaxy—Eidos-Montreal.


Company
D3 Publisher of America

Year
2019 - 2023

AxE

Led the global launch of AxE: Alliance vs. Empire, generating over $60M in lifetime revenue and reaching 10M downloads within six weeks.

Adapting the game for Western audiences and optimized player engagement and monetization through a robust live ops and go-to-market strategy, I leveraged data mining and machine learning applications that helped our teams to optimize towards customer lifetime value.

Company
NEXON

Year
2018 - 2019

Darkness Rises

Developed internal dashboards that delivered intelligence and actionable insights, empowering the team to make data-driven improvements to gameplay, retention, and monetization strategies.

These dashboards tracked player progression, win rates, and step-changes, enabling the identification of key trends. Leveraging these insights and collaborating closely with teams, I accelerated the iterative process, optimizing engagement and monetization for incoming players.

Company
NEXON

Year
2017

War of Nations

As part of GREE’s data science team, I conducted deep-dive analyses, built regression models, and applied data processing techniques to gain insights into the behavior of paying customers.

By processing billions of rows of player behavior data, actionable intelligence was generated, driving key product improvements for War of Nations.

Company
GREE Internatiaonal

Year
2013 - 2015